Selected Publications from 2014
Miles, H.C., Pop, S.R., Watt, S.J., Lawrence, G.P., John, N.W., Perrot, V., Mallet, P., Mestre, D.R. and Morgan, K. (2014). Efficacy of a Virtual Environment for Training Ball Passing Skills in Rugby. Lecture Notes in Computer Science, 8490, 98–117.
Fricoteaux, L., Thouvenin, I. & Mestre, D.R. (2014). GULLIVER: a Decision-Making System Based on User Observation for an Adaptive Training in Informed Virtual Environments. Engineering Applications of Artificial Intelligence, 33, 47-57.
Mestre, D.R. (2014). Evaluation of navigation interfaces in virtual environments. Proc. SPIE 9012, The Engineering Reality of Virtual Reality 2014, 901207 (February 28, 2014); doi: 10.1117/12.2042141.
Mestre, D.R. & Perrot, V. (2014). Evaluation of a smart tablet interface for 3D interaction. Proceedings 3DUI 2014, Minneapolis, 29-30 March 2014.
Scotto, C., Sarlegna, F.R., Bourdin, C., Mestre, D.R. & Bringoux, L. (2014). Combined influence of visual scene and body tilt on arm pointing movements: gravity matters! PLoS ONE 9(6): e99866. doi:10.1371/ journal.pone.0099866.
Scotto; C., Buloup, F., Bringoux, L. & Mestre, D.R. (2014). How do visual and postural cues combine for self-tilt perception during slow pitch rotations? Acta Psychologica, 153, 51-59.